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Why not check out my gallery
space over at CGSociety? It'll make your heart soar: |
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| KEVIN
KRAEER |
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- has been using
Maya and 3D Studio MAX
since 1998
- has been at work for various
creative agencies on both
coasts since 1999
- currently lives and works
in Los Angeles
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Welcome, Friend. |
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My name
is Kevin Kraeer, and KraeerAnimation.com is my personal
portfolio. For the past few years, I've been working
with Maya and 3D Studio MAX to make 3D models and animation.
I make characters and environments, texture maps, character
rigs, and finally animations, sometimes adding sound,
editing, and compositing using After FX. I work for
freelance clients, and for my own amusement, but my
goal in life is to work in game development.
Please use the links to the left to browse work samples or
find out more about just who the hell I am. Use the links
at the top right to look at my resume, drop me a line, or
download my reel.
Thanks for visiting! |
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Stuff that happened: |
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| November 27, 2010
- The Empire Strikes Back |
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Join
me on this PT boat and together we'll
journey upriver, deep into the heart
of nerdiness, as I recreate in 3D the
cover of a coloring book I vaguely remember
coloring as a child. See
it here.
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| February 19, 2008 -
Hired at Treyarch! |
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Here's an extraordinarily late update. February 19th was my first day as a contract animator at Treyarch, working on Call of Duty: World at War. I was hired on full-time in September. My mission is finally a success!!!
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| February 6, 2008 -
The Terminator |
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| As
a modeling/rendering exercise, I've just
finished the Terminator endoskeleton.
It's medium detail, like most of my other
stuff. I've made additions to the modeling
and 'Stills'
areas. |
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| January 31, 2008 -
Character Studio/Game Animations |
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| Just
posted some cyclable character stuff in
the WIPs/Exercises section. This includes
a series of brief action clips using Character
Studio and Maya. Check
them out here. |
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| January 10, 2008 -
The Dynamic Sewer |
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| I
was recently asked why I don't have more
animations featuring sewers being shot
up and barrels exploding. This piece fills
the gap. It was also created as a Maya
dynamics exercise, incorporating cloud
and tube particles, fields, and fluids.
Check
it out here. |
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| October 22, 2007 - Pro Work Update! |
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| I've
just added a section showing a few of the things I've worked on at my
day job for the past couple of years. Included are graphic design
samples, character designs, mobile game art and Nintendo DS pixel art. Check
it all out here. |
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| October 21, 2007 - FPS Animations
Added |
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| I've been working on some game-ready FPS animations.
Featured in this piece are Beretta and MP5 actions.
Check
them out here. |
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| October 21, 2007 - Office Construction
Environment Added |
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| Here's an
environment I've been working on to showcase some
of the Die Hard stuff I've been working on. There
are several renders in the Modeling > Stills
and Environments section. Check
them out here. |
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| October 21, 2007 - Die Hard
Game Comp Screen Added |
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| Added a quick
mockup of the Die Hard game using the latest assets.
Check
it out here. |
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| September 23, 2007 - New Model
Added |
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| In spite of
its inherent nerdiness, I've added some renders
of the Reliant from Star Trek II. Check
it out here. |
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| July 4, 2007 - "Die Hard:
The Game" |
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| True, there
have been a few games already. But not like THIS.
Check
it out here. |
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| January 14, 2007 - "Joey..."
lip sync clips from Airplane! |
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| As an exercise,
I animated a few of Peter Graves' classic lines.
You can watch
it here. |
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| Dec 4, 2006 - "Star Trek
II: The Game" game concept and art added |
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| I posted a game idea I've
been kicking around, which is really an amalgam
of some other games wrapped around the storyline
of the best of the Trek films. I want to
play this game, so I'm hoping my idea is stolen
and put into development.
Check it out here. |
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RoboCop TM & © Orion Pictures
Star Trek II: The Wrath of Khan TM & © Paramount
Pictures
Darth Vader TM & © Lucasfilm Ltd.
Die Hard TM & © Twentieth
Century Fox
All work © 2006 Kevin
Kraeer / Kraeer Animation
All other trademarks mentioned on this Web site are the property
of their respective owners. |
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