I've recently been working on a Star
Trek II game mockup that's been
bugging me for the last several months. I just finished a
model of the Reliant:
The gameplay could best be described as Star
Trek: Bridge Commander meets Star
Control II. In fact, I envision
that the combat portion of the game would play out in much the
same way as it did in Totally Games' Bridge
Commander. You'll see obvious
similarities in the first screenshot below. One feature I added
was a little 'warp' button that would allow the player to flee
combat and enter warp.
Click to enlarge
While the story of Wrath
of Khan would be the main thread
of this game, the player could actually go to a starmap, select
a destination, and warp there. Certain destinations would
trigger alien encounters and the player would be given side-quests.
The player could also do planetary/system scanning from the
bridge, select an away team, and beam down to the surface
of planets. This would trigger a switch to a third-person
view behind Kirk or whoever the team leader is, with tabs
on the left side of the screen with the other crewmembers'
faces; the player could then switch between members of the
away team, or give the whole team larger orders like 'attack',
'evade', 'search', etc.
The starmap would be Star
Trek authentic and have the
appropriate charted borders for the Neutral Zones and other
Alien-held territories. Players could venture into those territories
but risk being stopped/attacked by the native species.
While warping to different destinations, a mini starmap would
be displayed next to a large image of the Enterprise
flying steadily through stretchy starlines. A menu to the
right would have game options as well as an option to 'explore
the ship' so the player could run around the Enterprise
doing small quests and gathering information.
Khan could pop in at any moment, like Jaws,
wreak some havoc, and then escape before you kill him. Naturally
the famous episodes of the second Trek
film would be faithfully re-created in-game.
I'm planning to mock up a few more screens to get a better idea
of the different areas of the game, and I may even put together
a brief mockup video of some gameplay (using Maya). This is
all just an exercise really, since I have no programming ability,
no money, and no access to the Star Trek license. It feels good
though to scratch this itch and get it out of my system.
here to check out the Enterprise model