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This section contains samples of work I created while working
with Bellrock Media, Inc. Bellrock is primarily a wireless game
company, but I got to work on much more than mobile game art.
I also did product one sheets, corporate support documents,
and even designed an entire Nintendo DS game from the ground
up.
(click thumbnails to enlarge, use your browser's "Back"
button to return)
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Project:
Dai Nippon Jin
Type: One Sheet
Role: Graphic Design, Copy
Writing
This one sheet was created for the Bellrock Japan office,
which worked with Japanese Talent agency Yoshimoto Kogyo
and Hitoshi Matsumoto on Downtown.
Dai Nippon Jin
represented Matsumoto's directorial debut, and this one
sheet was requested as part of the U.S. press pack. Given
a data sheet written entirely in Japanese, I researched
the film online, wrote the copy, and finished the design
in about 4 hours. |
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Project:
Disney Super Shuffle Type:
One Sheet
Role: Graphic Design, Pixel
Art, Copy Writing
This is a one sheet for a co-branded game project with
Disney. Typically, these would be created prior to the
first meeting with the partner company, with some direction
from our BizDev gurus. The background here is an enlarged
and cleaned snapshot of the Disney site, and Mickey was
a separate EPS file from the internet. I created the SuperShuffle
logo with the help of our Creative Director, and I also
created the sparkly swoosh whipping by in the background.
I created the game art months earlier for a product called
Star Shuffle. Here,
it's been re-colored and re-purposed using Mickey and
the Disney website's color scheme. |
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Project:
Zarkon the Destroyer's Intergalactic
Smackdown
Type: One Sheet
Role: Graphic Design, Pixel
Art, Copy Writing
Here's a spoof sheet for another mobile game project.
Specifically, I used the teaser poster for The
Empire Strikes Back as a reference, replacing Darth
Vader with the game's title character, and replacing the
slugline with screenshots and some copy that I wrote.
The main title was designed intentionally to resemble
a Star Wars-style
logo. Zarkon, who fills the page, was created in Illustrator;
the specular "glints" were painted in Photoshop.
The pixel art for the gamescreens was created from scratch.
The spaceship designs and fish guy were sketched out on
paper first before being translated into game art pixel
by pixel.
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Project:
Office Chair Deathrace
Type: Key Art
Role: Graphic Design, 3D
modeling
This key art was used as the cover for the Office
Chair Deathrace (OCDR)
design document. The 3D chair centerpiece was created
using Maya, using photos of hot rods and motorcycles for
reference. Under the seat is a motorcycle engine, downloaded
from 3Dcafe.com. The rest of the chair, which we ended
up calling "Thor's Hammer", was created from
scratch. The logo was then designed in Photoshop, using
"Thor's Hammer" as a basis for the look and
feel. The rays of light in the background were painted
in Photoshop, as was the large globe. The flames were
designed in Illustrator and layered in Photoshop using
Overlay and Dodge inks to give them their glow. |
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Project:
Telly Sullivan's Parabolic
Assault
Type: Key Art (Mobile)
Role: Graphic Design
Telly Sullivan's Parabolic
Assault was a pet project of mine, and grew from
a modest mobile "Artillery" style game to a
Nintendo DS title featuring two game modes, 8 playable
characters, and WiFi multiplayer battles. Shown here is
the key art, which appeared on the design document for
the mobile version. Telly was designed on paper months
earlier, then this scene was created in Illustrator and
brought into Photoshop. The style was heavily influenced
by Super Paper Mario which
had been released at the same time that I was designing
this piece. |
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Project:
Telly Sullivan's Parabolic
Assault
Type: Key Art (Nintendo
DS) Role:
Graphic Design
Shown here is the same key art as above, re-formatted
for the Nintendo DS. I expanded the scene horizontally
because this art would need to fill the Nintendo DS's
top screen. I was also anticipating that I'd need more
of the scene to design the DS game box art. The explosions
were done in Illustrator, as were all of the background
characters. |
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All work © 2017 Kevin
Kraeer / Kraeer Animation
All other trademarks mentioned on this website are the property
of their respective owners. |
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