SUMMARY OF QUALIFICATIONS:
||Committed to creating high-quality
human and non-human character animation bilaterally using
Maya and 3D
Studio MAX. 7 years experience creating client-focused,
deadline-oriented artwork. Dedicated self-starter noted
for an outstanding ability to adapt to dynamic work styles.
Able to maintain pace under difficult conditions, remaining
highly productive with an eye for detail. Ability to work
independently or as part of a team.
B.F.A, Computer Graphics,
Syracuse University, 1999
7/2005 - 10/2007
J & A Advertising / Graphic
Orb, Web Designer/Developer
5/2004 - 7/2005
Activision, Quality Assurance
9/2003 - 4/2004
Intermedia Interactive Solutions,
12/1999 - 7/2003
Asset Creation & Quality Assurance
At Bellrock Media, Inc., created 3D models and
pixel art for use in mobile and
PC games. Wrote design document and created
characters, levels, and shell
art for a
Nintendo DS title. Designed one-sheet
promotional materials and
corporate support documents.
At Activision, checked PC game functionality during
development against proposed
functionality from design documents. Responsible
for Gold Masters testing
and Tier Check testing for Call
of Duty localizations.
Created client-driven web designs and implemented
those designs using HTML
list included Paramount
Fox Searchlight, and BCBG Maxazria Entertainment.
Learned additional programming languages
and implemented them on the fly
as needed, including Palm OS, Java, PHP, mySQL database
management, and Director
Coordinated team members, delegating responsibility
to make the project ready
for back-end development.
Worked alongside Art Director and Project
Management towards client's vision for
each project. Provided time estimates
and level-of-effort assessments
for internal use.
Met with the client on and off-site, facilitating
discussion about the design, its functionality,
and how long it's going to take.
Initiated self-learning sessions to build a more
robust 3D skill set; personal homepage
www.kraeeranimation.com won Flashkit Site of the
Week Award and generated
new freelance 3D animation contacts within 4 weeks
of being posted. Work featured
at Flashbang digital artist conference.
||Proficient skills using Maya
and 3D Studio MAX to create
highly detailed characters, props, vehicles, and environments.
Experience writing MEL scripts to generate realistic particle
effects. Level design and game engine experience using Gamebryo
and Conitec 3D Game Studio.
Refined and realistic texturing skills using Photoshop.
Sound, editing and compositing skills developed using After
Effects and Premiere. Work comfortably on Mac, PC, and IRIX-based
SGI workstations. Daily use of computer to create artwork.
|All work © 2017 Kevin
Kraeer / Kraeer Animation
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